Lac Viet: Hoplites are trained 25% faster.Greeks: Hoplites have +30% speed and cost -20%.Carthaginians: Hoplites have +25% hit points.Some civilizations can further upgrade them to the Centurion, which is more durable to all damage and far more powerful, the most damaging melee unit in the game after the Fire Galley. Hoplites can be upgraded in the Iron Age to Phalangites by many civilizations, for a bonus to melee armor and damage. Players with a limited economy, population cap, or reinforcement urgency may be better-served by Swordsman-line units, but otherwise a set of Academies churning out heavy infantry is likely to be the best solution for melee supremacy. While Hoplite-line units are more expensive and take longer to train than other infantry, and don't benefit from Logistics, they are still easier to amass than gold-intensive Cavalry and food-intensive War Elephants. Macedonian Hoplite-line units also get a pierce armor bonus, and the Greeks' have a movement bonus, so these civilizations mitigate heavy infantry's usual weaknesses. The exception is if playing as or against Macedonians, as they have high resistance to conversion and cannot field any Priests themselves. After conversion, they become a potent thorn in their former owner's side. The biggest concern for Hoplite-line units are Priests, which can target them from long distances. They fare better against land Catapults than other infantry, however, as these projectiles count as melee attacks, against which Hoplite-line units are exceptionally resistant. Horse Archers and Chariot Archers in particular can run circles around them, and Ballistae can bring them down from long distances. Like other infantry units, Hoplites struggle against archers in open terrain as, it takes them so long to reach melee range. They can also break quickly through fortifications, although they need shield upgrades to withstand arrow/Ballista fire. Heavy infantry are most effective against other melee units, particularly as a counter to expensive Cavalry. The downsides are their lack of speed (slightly slower or faster than other infantry depending on whether the player has researched Aristocracy), and being somewhat expensive. Hoplites are the earliest heavy infantry unit, and are one of the game's strongest close-range combatants they deal even more damage than the Legionary and Cataphract, and are highly durable against melee attacks. Hoplites are available to all civilizations except for the Persians.
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